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Ac3d x plane plugin
Ac3d x plane plugin




ac3d x plane plugin

And trying to edit by hand is beyond my capabilities. (By the way, my computer crashes when I try to open Blender on it, so that isn't an option. So, my question is, does anyone familiar with both SU and X-Plane know of an alternative: a way to achieve my goal without spending money on another program? I could switch to AC3D as my modeling program, but I've already invested a lot of time in learning SketchUp and would rather not switch. These scripts were developed on Linux and should work fine on any Unix. To convert Microsoft® Flight Simulator scenery objects, first convert them to X-Plane format using FS2XPlane, then follow the method described below. I don't mind spending the 80 bucks for AC3D, but it seems a shame when only one use is envisioned. This tutorial explains how to convert X-Plane scenery objects to the AC3D format (.ac) used by FlightGear (mostly) automatically using the xplane2fg collection of scripts. The workaround is to create the model in SketchUp and then import it into a program like AC3D, create the animation, and then go from there to X-Plane. The problem is that currently (according to X-Plane experts) SketchUp models cannot be exported to X-Plane with the SketchUp animation intact. Sometimes, I would like to animate an object so it works in X-Plane: an arresting tail hook that goes down and up or a canopy that opens and closes, for example, when a button or key is pressed in X-Plane. Therefore, my question is very specific, and I hope there are some X-Planers who might read this. I use SketchUp 8 to create models that I then export as X-Plane objects (using a plug in) and integrate with the actual aircraft in X-Plane Plane Maker.






Ac3d x plane plugin